Jan 08, 2006, 07:09 PM // 19:09
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Location: Israel, Haifa
Guild: Crew
Profession: Mo/
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just cuz ther mid asian doesnt necessairly mean their farmers!
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Jan 08, 2006, 10:03 PM // 22:03
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#3
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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well first off its korean* and to answer your question (if they are infact farmers) they might be 55 monks. Personally I havent tried mo/e as a 55 monk build but i do have a mo/r and that works well for me
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Jan 08, 2006, 10:47 PM // 22:47
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#4
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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It might be a SoJ/Aftershock build. That's what I use from time to time, and it's pretty fast too.
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Jan 08, 2006, 10:57 PM // 22:57
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#5
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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cerb is more then likely correct. SoJ/Aftershock is a good combo as both knock the enemy down. it is fast as well. also you can run glyphs if need be. they think more outside the box then most Americans.
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Jan 08, 2006, 11:03 PM // 23:03
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#6
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Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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i use an e/mo 55 with no monk smites. it is hella fast kill, much faster then SoJ
~200 damage every 10 seconds
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Jan 08, 2006, 11:04 PM // 23:04
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#7
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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SoJ does more than 200 damage every 10 seconds...
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Jan 08, 2006, 11:09 PM // 23:09
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#8
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Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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really? at best its about 41 dmg an attack, things are slowed by falling over, and it has a 45 sec recharge time.
and i lied. its closer to about 360 damage every 20 seconds depending on critters fire resistance
Last edited by Wrath Of Dragons; Jan 08, 2006 at 11:18 PM // 23:18..
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Jan 08, 2006, 11:31 PM // 23:31
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#9
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
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Quote:
Originally Posted by Wrath Of Dragons
really? at best its about 41 dmg an attack, things are slowed by falling over, and it has a 45 sec recharge time.
and i lied. its closer to about 360 damage every 20 seconds depending on critters fire resistance
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My Soj does 53 dmg per attack.
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Jan 09, 2006, 12:41 AM // 00:41
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#10
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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hmmm soj + aftershock... beware, trolls outside droknars bwahahaha..
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Jan 09, 2006, 05:44 PM // 17:44
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#11
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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I just went to intern and they were all mo/w
They just use them same build as we do..
I usually take
Prot Spirit / Breeze / SoJ / Zealot's Fire / Bonnetis / Mending / Balts Spirit / Bless Aura
when I farm with mo/w... but it seems they use symbol of wrath rather than blessed aura.
I got a few koreans to let me watch their runs and it was nothing special.. they just play really safe and well.. they use symbol of wrath (and the monsters were fleeing from it)
Edit: Okay, found something really cool as Mo/E. I went Prot/Breeze/Soj/Zealots/symbol of wrath/Aftershock/Mending/Balts Spirit
Cast SoJ.. then symbol of wrath and when most are knocked down, cast aftershock, kills REALLY fast (and if you time it well, most won't flee)
Last edited by cerb; Jan 09, 2006 at 06:27 PM // 18:27..
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Jan 09, 2006, 09:48 PM // 21:48
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#12
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Frost Gate Guardian
Join Date: Oct 2005
Guild: The Adventurers Society
Profession: Mo/W
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i would agree than mo/e would probably be for aftershock. considering on griff runs u dont NEED bonnetis. its usefull but you can live without it.
Last edited by Savio; Jan 09, 2006 at 10:01 PM // 22:01..
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Jan 09, 2006, 09:51 PM // 21:51
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#13
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Wilds Pathfinder
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
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You can pretty much farm with any Mo/X. The 55 build is pretty standard and mainly consist of monk spells. Certain skills just speed it up .
Last edited by Savio; Jan 09, 2006 at 09:59 PM // 21:59..
Reason: reference to deleted post
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Jan 11, 2006, 04:39 AM // 04:39
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#14
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Krytan Explorer
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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Or they could not have been farmers and just been glyph healers. Possibilities oh oh the possobilities. but aftershock thing sounds nice. mite have to give it a whirl
EDIT: recomended pts in earth????
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Jan 11, 2006, 03:20 PM // 15:20
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#15
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Ascalonian Squire
Join Date: Jan 2006
Guild: Creedo
Profession: Mo/Me
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My SOJ does 53 damage for over 40 seconds. Then its ready to roll again in 5 secs. That 5 seconds can be long if you have 15 minatours on ya.
I have used the Mo/Ele build a bunch but always ran into issues with interrupts. So I find it much easier to just use the Mo/Me build. I would say the time difference in runs is not that significant.
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Jan 11, 2006, 08:52 PM // 20:52
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#16
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Academy Page
Join Date: Nov 2005
Location: USA
Guild: Sasquatch Carrot Slingers [FooT]
Profession: R/Me
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Quote:
Originally Posted by I pwnd U
cerb is more then likely correct. SoJ/Aftershock is a good combo as both knock the enemy down. it is fast as well. also you can run glyphs if need be. they think more outside the box then most Americans.
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I would stray from generalizations...
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Jan 11, 2006, 09:06 PM // 21:06
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#17
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Hot Original Elementalists
Profession: E/Me
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I would say that some of our Asian counter parts simply don't read English and therefore don't have pre-made builds spoon-fed to them so they do have to work on coming up with their own stuff.
I use my Ellie to farm w/AS, Crystal Wave, and Stoning to keep my Kinetic Armor charged. It's almost as good for balling physical attack mobs. However, it does nothing to the ranged mobs that SoJ so happily handles.
While I extremely dislike the slow down in hits that SoJ creates, on creatures that cannot be knocked down, SoJ reign supreme. The only thing better was Balt Aura pre-AoE nerf. Those were the days... Armor ignoring damage over time, no need to be hit, quicker recharge. It was so good. If only they didn't nerf it the way they had. >.<
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Jan 11, 2006, 09:06 PM // 21:06
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#18
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Quote:
Originally Posted by cerb
I just went to intern and they were all mo/w
They just use them same build as we do..
I usually take
Prot Spirit / Breeze / SoJ / Zealot's Fire / Bonnetis / Mending / Balts Spirit / Bless Aura
when I farm with mo/w... but it seems they use symbol of wrath rather than blessed aura.
I got a few koreans to let me watch their runs and it was nothing special.. they just play really safe and well.. they use symbol of wrath (and the monsters were fleeing from it)
Edit: Okay, found something really cool as Mo/E. I went Prot/Breeze/Soj/Zealots/symbol of wrath/Aftershock/Mending/Balts Spirit
Cast SoJ.. then symbol of wrath and when most are knocked down, cast aftershock, kills REALLY fast (and if you time it well, most won't flee)
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wouldnt the aggro be up again by the time you cast aftershock? aftershock does alot more damage to enemies who are KDed when you cast it..
I actually just thought up some tactic...
If you could get one enemy crippled and use epidemic to give it to the rest of the aggro and then cast Symbol of Wrath, they wouldnt be able to really run from it so well.....
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Jan 12, 2006, 05:19 AM // 05:19
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#19
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Ascalonian Squire
Join Date: Dec 2005
Guild: The Eternal Champions
Profession: W/R
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W/Me? Doesn't sound entirely crazy... I'm thinking...
Eviscerate / Axe Rake / Cyclone Axe / Bonetti's Defense / Symbol of Wrath / Balthazar's Aura / Epidemic / Defensive Stance
I am a very n00b build maker, but what I'm thinking is (for Griffon Farming, let's say):
First, get your mob of Griffons. When they've surrounded you cast [ Cyclone -> Bonetti's ] so you have some defense/energy regen for the next part . When Cyclone Axe recharges, use it. The adrenaline gain from it should activate Eviscerate, at which point you should go [ Eviscerate -> Axe Rake -> Epidemic ]. This should then cripple all of your enemies. Epidemic costs 15 energy, so you might want to [ Cyclone -> Bonetti's ] and regenerate it. Now... Symbol of Wrath + Balthazar's Aura for massive AoE damage whilst they limp away.
In theory... could it work? Right now I don't have an available skill point in which to purchase Epidemic with, otherwise I would test it.
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Jan 12, 2006, 07:22 AM // 07:22
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#20
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Lion's Arch Merchant
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Quote:
Originally Posted by Rape of Faith
W/Me? Doesn't sound entirely crazy... I'm thinking...
Eviscerate / Axe Rake / Cyclone Axe / Bonetti's Defense / Symbol of Wrath / Balthazar's Aura / Epidemic / Defensive Stance
I am a very n00b build maker, but what I'm thinking is (for Griffon Farming, let's say):
First, get your mob of Griffons. When they've surrounded you cast [ Cyclone -> Bonetti's ] so you have some defense/energy regen for the next part . When Cyclone Axe recharges, use it. The adrenaline gain from it should activate Eviscerate, at which point you should go [ Eviscerate -> Axe Rake -> Epidemic ]. This should then cripple all of your enemies. Epidemic costs 15 energy, so you might want to [ Cyclone -> Bonetti's ] and regenerate it. Now... Symbol of Wrath + Balthazar's Aura for massive AoE damage whilst they limp away.
In theory... could it work? Right now I don't have an available skill point in which to purchase Epidemic with, otherwise I would test it.
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In theory im gonna have to say no this build couldnt work.
EVEN IF you could somehow make a W/Mo/Me.
This build would quickly fail from lack of healing or be insanely slow killing from the limited number of enemies it could take on.
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